
Hello everyone, I'm Holly, or Sparkle 3Dust if I'm on a roll. A working marketer, and as of today — an official newbie in gamedev with ambitions on the level of a studio founder.
The plan for 2026 and beyond: level up from a spectator to a creator of atmospheric indie games. I'll learn to build worlds you want to step into and then get stuck in for 50+ hours.
My creative principles:
Toolkit:
Blender (3D) | Krita (2D, concepts) | Unreal Engine (assembly, logic, atmosphere)
First major project: "Abandoned Smithy" location. From idea to prototype. Get ready for tons of sketches, janky models, and questions like "how does this even work?".
This account is my diary of failures and (hopefully) progress. No polish, just process. If you're also starting from zero — welcome to the club. If you're a pro — I'd love advice on where to poke.